CSceneCharVisState

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CSceneCharVisState

ID 0x0A00D000
Uninstantiable
Members

vec3 Pos

float Walk

float Strafe

vec3 Vel

vec3 WishMove

UnnamedEnum CharPhyState

_EUnnamedEnum::Walk
_EUnnamedEnum::SlideNoControl
_EUnnamedEnum::Fall
_EUnnamedEnum::Fly
_EUnnamedEnum::DeactivatedShot
_EUnnamedEnum::Climb
_EUnnamedEnum::Swim
_EUnnamedEnum::Sneak
_EUnnamedEnum::Jump
_EUnnamedEnum::DoubleJump
_EUnnamedEnum::WallJump
_EUnnamedEnum::Run2
_EUnnamedEnum::_OldRunStop
_EUnnamedEnum::_OldRunFall
_EUnnamedEnum::_OldRunJump
_EUnnamedEnum::_OldRunDoubleJump
_EUnnamedEnum::_OldRunWallJump
_EUnnamedEnum::Gliding
_EUnnamedEnum::BackFlip
_EUnnamedEnum::FrontFlip
_EUnnamedEnum::BackFlipGliding
_EUnnamedEnum::FrontFlipGliding
_EUnnamedEnum::Deactivated
_EUnnamedEnum::Cling
_EUnnamedEnum::SlideSurf
_EUnnamedEnum::SlideSurfJump
_EUnnamedEnum::SlideSurfGliding
_EUnnamedEnum::TechJump
_EUnnamedEnum::FallBlocked
_EUnnamedEnum::TargetJump
_EUnnamedEnum::SkyDive
_EUnnamedEnum::Parachute
_EUnnamedEnum::JetPack
_EUnnamedEnum::FastMove
_EUnnamedEnum::Seated

float AimPitch

float AimYaw

bool Speaking

bool HackIsInternalCam

bool IsAttractor1

bool IsAttractor2

vec3 AttractorPos1

vec3 AttractorPos2

CSceneCharVisState::EMeleeState MeleeState

EMeleeState::None
EMeleeState::BlowStart
EMeleeState::BlowHit
EMeleeState::BlowRecovery
EMeleeState::Stun
EMeleeState::Dodge
EMeleeState::Parry

CSceneCharVisState::EMeleeHitType MeleeHitType

EMeleeHitType::None
EMeleeHitType::Light
EMeleeHitType::Medium
EMeleeHitType::Heavy

float SnapAimYawMeleeFight

uint StunnedDuration

CSceneCharVisState::EParryType ParryType

EParryType::None
EParryType::Light
EParryType::Medium
EParryType::Heavy

float WaterLevel

const CSceneCharVisState::ESceneCharVisNotice EventType

ESceneCharVisNotice::Jump
ESceneCharVisNotice::JumpChain1
ESceneCharVisNotice::JumpChain2
ESceneCharVisNotice::WallJump
ESceneCharVisNotice::DoubleJump
ESceneCharVisNotice::Land
ESceneCharVisNotice::Spawn
ESceneCharVisNotice::InjuredLight
ESceneCharVisNotice::InjuredEliminatedShot
ESceneCharVisNotice::InjuredEliminated
ESceneCharVisNotice::Fire
ESceneCharVisNotice::JumpPadSmall
ESceneCharVisNotice::Attractor
ESceneCharVisNotice::GestureTaunt
ESceneCharVisNotice::Turbo
ESceneCharVisNotice::SpeedUp
ESceneCharVisNotice::FreeWheeling
ESceneCharVisNotice::Evolution
ESceneCharVisNotice::BulletHit
ESceneCharVisNotice::BackFlipJump
ESceneCharVisNotice::FrontFlipJump
ESceneCharVisNotice::ZoomIn
ESceneCharVisNotice::ZoomOut
ESceneCharVisNotice::MissingStamina
ESceneCharVisNotice::GesturePointTo
ESceneCharVisNotice::JumpPadMed
ESceneCharVisNotice::JumpPadBig
ESceneCharVisNotice::TechJump
ESceneCharVisNotice::TeleportUnspawn
ESceneCharVisNotice::TeleportSpawn
ESceneCharVisNotice::FallDamage
ESceneCharVisNotice::MeleeHit

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