CGameModulePlaygroundPlayerStateGaugeModel

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CGameModulePlaygroundPlayerStateGaugeModel

ID 0x2E023000
Instantiable

Inherits from GameData::CGameModulePlaygroundPlayerStateComponentModel → MwFoundations::CMwNod

Enums

ESource

ESource::Weapon_current
ESource::Weapon_max
ESource::Weapon_grading
ESource::Armor_current
ESource::Armor_max
ESource::Armor_grading
ESource::Stamina_current
ESource::Stamina_max
ESource::Stamina_grading
ESource::X
ESource::Y
ESource::Z
ESource::Reserved9
ESource::Reserved10
ESource::Reserved11
ESource::Reserved12
ESource::Reserved13
ESource::Reserved14
ESource::Reserved15
ESource::Reserved16
ESource::Reserved17
ESource::Constant
ESource::Action_current
ESource::Action_max
ESource::Action_grading
ESource::Action_current_cooldown
ESource::Action_max_cooldown

EDistanceUnit

EDistanceUnit::Default
EDistanceUnit::Meter
EDistanceUnit::Kilometer
EDistanceUnit::Mile

ESpeedUnit

ESpeedUnit::Default
ESpeedUnit::m_s
ESpeedUnit::km_h
ESpeedUnit::Mi_h

EDirection

EDirection::Right
EDirection::Top_right
EDirection::Top
EDirection::Top_left
EDirection::Left
EDirection::Bottom_left
EDirection::Bottom
EDirection::Bottom_right
EDirection::Center

EActionInput

EActionInput::Activable1
EActionInput::Activable2
EActionInput::Activable3
EActionInput::Activable4
EActionInput::Activable5
EActionInput::Activable6
EActionInput::Activable7
EActionInput::Activable8
EActionInput::Activable9
EActionInput::Activable0
EActionInput::Consumable1
EActionInput::Consumable2
Members

CGameModulePlaygroundPlayerStateGaugeModel::EActionInput ValueActionInput

EActionInput::Activable1
EActionInput::Activable2
EActionInput::Activable3
EActionInput::Activable4
EActionInput::Activable5
EActionInput::Activable6
EActionInput::Activable7
EActionInput::Activable8
EActionInput::Activable9
EActionInput::Activable0
EActionInput::Consumable1
EActionInput::Consumable2

bool ValueActionIsCooldown

CGameModulePlaygroundPlayerStateGaugeModel::ESource CurrentValueSource

ESource::Weapon_current
ESource::Weapon_max
ESource::Weapon_grading
ESource::Armor_current
ESource::Armor_max
ESource::Armor_grading
ESource::Stamina_current
ESource::Stamina_max
ESource::Stamina_grading
ESource::X
ESource::Y
ESource::Z
ESource::Reserved9
ESource::Reserved10
ESource::Reserved11
ESource::Reserved12
ESource::Reserved13
ESource::Reserved14
ESource::Reserved15
ESource::Reserved16
ESource::Reserved17
ESource::Constant
ESource::Action_current
ESource::Action_max
ESource::Action_grading
ESource::Action_current_cooldown
ESource::Action_max_cooldown

CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit CurrentValueDistanceUnit

EDistanceUnit::Default
EDistanceUnit::Meter
EDistanceUnit::Kilometer
EDistanceUnit::Mile

CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit CurrentValueSpeedUnit

ESpeedUnit::Default
ESpeedUnit::m_s
ESpeedUnit::km_h
ESpeedUnit::Mi_h

float CurrentValueCustom

CGameModulePlaygroundPlayerStateGaugeModel::ESource MaxValueSource

ESource::Weapon_current
ESource::Weapon_max
ESource::Weapon_grading
ESource::Armor_current
ESource::Armor_max
ESource::Armor_grading
ESource::Stamina_current
ESource::Stamina_max
ESource::Stamina_grading
ESource::X
ESource::Y
ESource::Z
ESource::Reserved9
ESource::Reserved10
ESource::Reserved11
ESource::Reserved12
ESource::Reserved13
ESource::Reserved14
ESource::Reserved15
ESource::Reserved16
ESource::Reserved17
ESource::Constant
ESource::Action_current
ESource::Action_max
ESource::Action_grading
ESource::Action_current_cooldown
ESource::Action_max_cooldown

CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit MaxValueDistanceUnit

EDistanceUnit::Default
EDistanceUnit::Meter
EDistanceUnit::Kilometer
EDistanceUnit::Mile

CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit MaxValueSpeedUnit

ESpeedUnit::Default
ESpeedUnit::m_s
ESpeedUnit::km_h
ESpeedUnit::Mi_h

float MaxValueCustom

bool HideWhenFull

float HideDelay

bool ShowGauge

vec2 GaugePosition

float GaugeRotation

vec2 GaugeSize

CGameModulePlaygroundPlayerStateGaugeModel::ESource GradingSource

ESource::Weapon_current
ESource::Weapon_max
ESource::Weapon_grading
ESource::Armor_current
ESource::Armor_max
ESource::Armor_grading
ESource::Stamina_current
ESource::Stamina_max
ESource::Stamina_grading
ESource::X
ESource::Y
ESource::Z
ESource::Reserved9
ESource::Reserved10
ESource::Reserved11
ESource::Reserved12
ESource::Reserved13
ESource::Reserved14
ESource::Reserved15
ESource::Reserved16
ESource::Reserved17
ESource::Constant
ESource::Action_current
ESource::Action_max
ESource::Action_grading
ESource::Action_current_cooldown
ESource::Action_max_cooldown

CGameModulePlaygroundPlayerStateGaugeModel::EDistanceUnit GradingDistanceUnit

EDistanceUnit::Default
EDistanceUnit::Meter
EDistanceUnit::Kilometer
EDistanceUnit::Mile

CGameModulePlaygroundPlayerStateGaugeModel::ESpeedUnit GradingSpeedUnit

ESpeedUnit::Default
ESpeedUnit::m_s
ESpeedUnit::km_h
ESpeedUnit::Mi_h

float GradingCustom

bool GaugeUseDefaultColor

vec3 GaugeCustomColor

bool ShowValue

CGameModulePlaygroundPlayerStateGaugeModel::EDirection ValuePosition

EDirection::Right
EDirection::Top_right
EDirection::Top
EDirection::Top_left
EDirection::Left
EDirection::Bottom_left
EDirection::Bottom
EDirection::Bottom_right
EDirection::Center

vec2 ValueRelativePosition

float ValueRotation

float CurrentValueSize

bool ShowMaxValue

float MaxValueSize

bool ValueUseDefaultColor

vec3 ValueCustomColor

bool ShowBackground

vec2 BackgroundRelativePosition

float BackgroundRotation

vec2 BackgroundSize

DataRef BackgroundImage

bool BackgroundUseDefaultColor

vec3 BackgroundCustomColor

bool ShowIcon

CGameModulePlaygroundPlayerStateGaugeModel::EDirection IconPosition

EDirection::Right
EDirection::Top_right
EDirection::Top
EDirection::Top_left
EDirection::Left
EDirection::Bottom_left
EDirection::Bottom
EDirection::Bottom_right
EDirection::Center

vec2 IconRelativePosition

float IconRotation

float IconScale

DataRef IconImage

bool IconUseDefaultColor

vec3 IconCustomColor

bool IconClipFromValue

bool ShowIconBackground

float IconBackgroundScale

DataRef IconBackgroundImage

bool IconUpdateFromWeapon

bool IconUpdateFromStamina

bool IconUpdateFromAction

bool IconUpdateSetCustomImages

const MwFastBuffer<string> WeaponCustomIconsNames

const MwFastBuffer<wstring> WeaponCustomIconsUrls

DataRef StaminaJumpImage

DataRef StaminaRunImage

DataRef StaminaAttractorImage

DataRef StaminaSneakImage

DataRef StaminaSlideImage

DataRef StaminaBackFlipImage

DataRef StaminaFrontFlipImage

DataRef StaminaSpotImage

DataRef StaminaTeleportImage

DataRef StaminaInteractImage

DataRef StaminaPowerJumpImage

DataRef StaminaScopeImage

bool ShowCustomText

string CustomText

CGameModulePlaygroundPlayerStateGaugeModel::EDirection CustomTextPosition

EDirection::Right
EDirection::Top_right
EDirection::Top
EDirection::Top_left
EDirection::Left
EDirection::Bottom_left
EDirection::Bottom
EDirection::Bottom_right
EDirection::Center

vec2 CustomTextRelativePosition

float CustomTextRotation

float CustomTextSize

bool CustomTextUseDefaultColor

vec3 CustomTextCustomColor

const CGameModulePlaygroundPlayerStateComponentModel::EType Type

EType::Invalid
EType::Gauge
EType::List

string Name

vec2 Position

float PosX

float PosY

float ZIndex

float Scale

float Rotation

Inherited members CMwNod

string IdName

const MwId Id


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